Tuesday 6 May 2014

Animation Planning-Considering formats

The different formats that we could use are: plasticine, time lapse photography, animation through software, real objects or toys.

There's an appeal for using real objects and toys as you don't have to spend time creating the characters, such as using Lego (however it's unoriginal unless you can put a spin on it). But using plasticine enables us to see how traditional animation was made by making the characters physically move by molding them to.

Another idea could be using pictures of people and using stop motion carefully to make them move, by making them move slightly for each photo.

I am quite interested in learning to use software to make animation as it seems more realistic to the types of animation that are popular today, aside from the Wallace and Gromit styles of animation. I feel it would be more professional than plasticine, depending on how much time you spent making the characters and set. However, through software it still takes a lot of time to create the perfect character, and to move all the ligaments and facial expressions and syncing the voices to mouth movements.

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